
Part 2 - Sketches and feature refinement.
Now I had a list of features I thought would be useful, I set about sketching the interface. I would use Photoshop or Paint to do this, but I have no skill in either, so I went and found my trusty pen and paper – which, as illustrated, I have no skills with either.
Before I post the scans, I want to reiterate the importance of sketching as early on in the planning stage as possible:
- Sketches force you to consider how your features can work together.
- Even if you are not a designer, the vision is still yours and you are the BEST person to illustrate it. Getting a designer in at this stage will only cost time and money.
- Sketches show you how people will use your app long before any real time is spent on it.
- If you can not fit an interface screen onto a single A4 page, chances are it will not fit on a computer monitor.
- Sketches show you the features you have planned and don’t need as well as the ones you need and haven’t planned.
After a quick run through of the features I decided on earlier, I set about drawing! Here are some of the resulting sketches - click to enlarge:
Sketch 1 – Dashboard with menu system

Sketch 2 – Create / edit / delete staff

Sketch 3 – Options when a roster cell is clicked

Sketch 4 – Manage roster and Preference page

All up there was about 10 sketches. This stage took me almost 5hours, but gave me a true understanding on what was involved, and enough motivation to move forward to the next step, ‘Setting up the project’.


January 28th, 2009 at 5:29 pm
[...] Marvel Internet Group blog « Part 2 - Sketches and feature refinement. [...]
January 30th, 2009 at 12:22 am
It’s great to share sketches - it is really interesting to see some of the thought processes behind the final version.
February 5th, 2009 at 7:27 pm
[...] this stage of development, all the designs we had on paper were rough sketches and ideas in our heads. So it was now time for me to step in and create digital mock-ups that [...]